Free party games you play in the browser. The TV shows the game; everyone joins in seconds by pointing their phone camera at a QR code. No app to install, no accounts to make, nothing to set up — if your screen has a browser and your friends have phones, you have a game night.
Any browser on any shared screen — a smart TV, a laptop on HDMI, a casted tab. It shows a four-letter room code and a QR code.
Everyone points their camera at the QR (or types the code), picks a name, and lands in the lobby. Under a minute for a full room.
Phones are the controllers; the shared screen is the show. Nobody stares at their own phone during the good part.
A bluffing trivia game in the Fibbage tradition, built on real books, art and history. The TV shows a prompt with a blank — "Mary Shelley wrote Frankenstein after a challenge to write the best ______." Everyone secretly submits an answer, the TV shuffles the room's lies in with the actual truth, and then the fun starts: find the real answer while your friends' inventions sit beside it looking plausible. You score for spotting the truth and for every person your bluff fools. Three rounds, roughly twelve minutes, and the last prompt counts triple — with a podium, awards for Best Liar and Truth Seeker, and the fact the room liked best on a share card. Nothing to say? Get dealt a ready-made bluff — and for a no-typing family room, Kid Mode deals every phone the same hand of cards with the truth hidden among them.
2–8 players · ~12 minutes · a TV browser + everyone's phone · free, no accounts
Play Boss's Bluff →The draw-and-guess game, built the way it should be played in a living room: the phone is the pencil and the TV is the canvas. One player gets three secret words, picks one, and draws it with a finger — colours, brush sizes, undo, the lot — while the strokes appear on the big screen for everyone else. The rest of the room races to type the answer. Guess sooner, score more; a small bonus goes to whoever gets there first. Letters of the word reveal as the clock runs down, and if you're one letter off you'll be told you're close — quietly, so you don't hand it to the room. The drawer scores for every person who works it out and nothing at all if nobody does, which is the whole reason people actually try. Everyone draws once per round, three rounds by default, then a podium. Bring your own word list for inside jokes if you like — and the whole game plays in four languages: pick English, Español, Français or 中文 on the big screen and the menus, chat and word bank all follow.
2–8 players · ~20 minutes · a TV browser + everyone's phone · free, no accounts · EN / ES / FR / 中文
Play Boss Draw →Thirty-two marbles pour down a mountain course on the big screen, and every phone in the room is steering. Each player drives a team of four marbles — you steer whichever of yours is furthest down the hill, nudging it left and right while gravity does the heavy lifting. Races are short, chaotic and extremely watchable: the whole room leans when a marble teeters on an edge. Join with the same QR-code flow, race, jeer, rematch. It's the loudest thing on this shelf — where Boss's Bluff rewards a straight face, Marble Rush rewards a steady thumb and a total disregard for your own team's safety.
1–8 players · ~2 minutes a race · a TV browser + everyone's phone · free, no accounts
Play Marble Rush →
The TV is an arena and everyone is in it at once. You each steer one survivor with a thumb — that's the whole control scheme, plus a single button — while monsters pour in from every edge and your weapon swings at whatever is nearest all on its own. Kill things, level up, and every level makes you pick a power-up: another arrow every five seconds, a blade that orbits you, a bigger damage aura. Take the same one twice and it stacks, so by minute six a survivor who started with a rusty sword is a walking weather system. Meanwhile a storm is closing the map, squeezing everyone toward the middle until the last survivor standing wins. Chests, altars and a few liar's chests — three boxes, one clue, and the wrong guess detonates the other two — are scattered around for anyone brave enough to stop and read. It's the odd one out on this shelf: it also plays solo, one person against bots on a laptop, with no phones and nothing to join.
1–8 players · ~7 minutes a match · a TV browser + everyone's phone, or just a laptop · free, no accounts
Play Surviversus →Any screen with a web browser that everyone can see (a smart TV, a games console browser, a laptop on the coffee table), plus a phone per player. Phones on the same wifi is simplest, but any connection works — the room is joined by code, not by network. That's the whole list.