Party Games — one screen, everyone's phone, no downloads.

Free party games you play in the browser. The TV shows the game; everyone joins in seconds by pointing their phone camera at a QR code. No app to install, no accounts to make, nothing to set up — if your screen has a browser and your friends have phones, you have a game night.

How it works

Boss's Bluff

Boss's Bluff — bluffing trivia party game played on a TV with phones, its mark two theatre masks: one honest, one sly

A bluffing trivia game in the Fibbage tradition, built on real books, art and history. The TV shows a prompt with a blank — "Mary Shelley wrote Frankenstein after a challenge to write the best ______." Everyone secretly submits an answer, the TV shuffles the room's lies in with the actual truth, and then the fun starts: find the real answer while your friends' inventions sit beside it looking plausible. You score for spotting the truth and for every person your bluff fools. Three rounds, roughly twelve minutes, and the last prompt counts triple — with a podium, awards for Best Liar and Truth Seeker, and the fact the room liked best on a share card. Nothing to say? Get dealt a ready-made bluff — and for a no-typing family room, Kid Mode deals every phone the same hand of cards with the truth hidden among them.

2–8 players · ~12 minutes · a TV browser + everyone's phone · free, no accounts

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Boss Draw

Boss Draw — draw and guess party game played on a TV with phones, its mark a pencil sketching a spark

The draw-and-guess game, built the way it should be played in a living room: the phone is the pencil and the TV is the canvas. One player gets three secret words, picks one, and draws it with a finger — colours, brush sizes, undo, the lot — while the strokes appear on the big screen for everyone else. The rest of the room races to type the answer. Guess sooner, score more; a small bonus goes to whoever gets there first. Letters of the word reveal as the clock runs down, and if you're one letter off you'll be told you're close — quietly, so you don't hand it to the room. The drawer scores for every person who works it out and nothing at all if nobody does, which is the whole reason people actually try. Everyone draws once per round, three rounds by default, then a podium. Bring your own word list for inside jokes if you like — and the whole game plays in four languages: pick English, Español, Français or 中文 on the big screen and the menus, chat and word bank all follow.

2–8 players · ~20 minutes · a TV browser + everyone's phone · free, no accounts · EN / ES / FR / 中文

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Marble Rush

Marble Rush — phone-controlled marble racing party game shown on a shared TV screen

Thirty-two marbles pour down a mountain course on the big screen, and every phone in the room is steering. Each player drives a team of four marbles — you steer whichever of yours is furthest down the hill, nudging it left and right while gravity does the heavy lifting. Races are short, chaotic and extremely watchable: the whole room leans when a marble teeters on an edge. Join with the same QR-code flow, race, jeer, rematch. It's the loudest thing on this shelf — where Boss's Bluff rewards a straight face, Marble Rush rewards a steady thumb and a total disregard for your own team's safety.

1–8 players · ~2 minutes a race · a TV browser + everyone's phone · free, no accounts

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Surviversus!

Surviversus! — survival royale party game shown on a TV, its mark a lone survivor ringed by a closing storm

The TV is an arena and everyone is in it at once. You each steer one survivor with a thumb — that's the whole control scheme, plus a single button — while monsters pour in from every edge and your weapon swings at whatever is nearest all on its own. Kill things, level up, and every level makes you pick a power-up: another arrow every five seconds, a blade that orbits you, a bigger damage aura. Take the same one twice and it stacks, so by minute six a survivor who started with a rusty sword is a walking weather system. Meanwhile a storm is closing the map, squeezing everyone toward the middle until the last survivor standing wins. Chests, altars and a few liar's chests — three boxes, one clue, and the wrong guess detonates the other two — are scattered around for anyone brave enough to stop and read. It's the odd one out on this shelf: it also plays solo, one person against bots on a laptop, with no phones and nothing to join.

1–8 players · ~7 minutes a match · a TV browser + everyone's phone, or just a laptop · free, no accounts

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What you need

Any screen with a web browser that everyone can see (a smart TV, a games console browser, a laptop on the coffee table), plus a phone per player. Phones on the same wifi is simplest, but any connection works — the room is joined by code, not by network. That's the whole list.

Questions people ask

Do we need to download anything?
No. All four games run entirely in the browser. The TV opens a web page; phones join by scanning a QR code or typing a four-letter room code. There is no app, no install, and no account for anyone.
How many people can play?
Boss's Bluff plays best with 3–8 phones and supports 2. Boss Draw takes 2–8. Marble Rush takes up to 8 phones, each steering a team of four marbles. Surviversus takes up to 8 and is the one that also plays solo — one person against bots, no phones needed. Everyone joins from their own phone.
Does it work on a smart TV?
If the TV has a web browser, yes — open the game page on it and it becomes the shared screen. A laptop plugged into the TV with HDMI, a casted browser tab, or any monitor everyone can see works just as well.
Is it free?
Yes — all four party games are free to play in the browser, with no purchases inside the games.
Is it kid-friendly?
Yes. Everyone writes their own bluffs by default — and any typed answer passes a strict family-room filter, with a one-tap host control to hide any answer or skip any prompt. For a no-typing room, flip on Kid Mode in the TV's settings: every phone gets the same hand of ready-made cards, one of which is the real answer. Surviversus asks for no typing at all — it is cartoon monster-fighting, closer to a Saturday-morning arcade than anything gory.
Can we play if we're not in the same room?
The games are designed for one room and one shared screen. Remote friends can technically join by typing the room code from anywhere, but the fun assumes everyone can see the TV.
Do we need accounts?
No accounts, ever. Players just type a name. In Boss's Bluff, nothing anyone types is stored — answers live in the room and vanish when it closes.